The bomb lives in the link
Everything about your bomb is in the address you send. There is no database, and no server sees what you built.
Build. Send. Defuse.
Fit wires, locks, lasers and gears to your bomb, set the detonator and send it to your friends as a link. They turn the bomb in 3D, crack one module after another and hope that confetti, slime or a cake doesn’t blow up in their faces.
A rebuild of Magic Camelot’s old FunBomb: full 3D from a first-person view, real physics and puzzles that are new with every bomb. The graphics, the music and every sound come from code.

What makes Magic Bomb
The idea is simple: you build, your friends defuse. Anyone too slow, or wrong three times, gets the payload – on screen.
Everything about your bomb is in the address you send. There is no database, and no server sees what you built.
From the number lock to the infernal machine: every puzzle is generated fresh from a random seed and is guaranteed to be solvable.
Kiss, butt, slime, confetti, glitter, cake or water. When the bomb goes off, the payload lands on your screen, not in your face.
The bomb sits on the workbench; you turn it with a finger or the mouse and get right up close to every module.
No account, no tracking, no cookies, no third-party servers. What you play stays on your device.
No ads, no in-game purchases. If you enjoy it, a little support helps the next module come to life.
Game modes
Build for friends or defuse yourself: alone, against the clock or against everyone else on the leaderboard.
Choose case, payload, time and difficulty, fit up to eleven modules and try the bomb yourself. The number lock can ask a question only your friends can answer.
A new bomb every day, the same for everyone, harder towards the weekend. Only your first attempt counts: defusing time plus 15 seconds per strike.
Fifteen fixed missions that bring in the modules one by one. In the end they all come together. Three stars only without a strike and with half the time left.
Pumpkin, Christmas bauble, Easter egg and water balloon, each with its own room and its own music. In season there is the bomb of the year with its own leaderboard.
A fresh bomb at the press of a button, from the firecracker with three modules to the infernal machine with eight and a pressure valve that keeps demanding attention.
Bomb after bomb, one level harder every second bomb. Strikes count across the whole run. How far can you get?
The modules
Every module has its own mechanics, and every bomb rolls it anew. Learning by heart won’t help, understanding will.
Use the probe to measure which wire carries how much voltage, and cut them in the order the rule demands.
A number riddle, or a personal question from the sender that only friends can answer.
Turn mirrors and beam splitters until the laser hits every crystal.
Tilt the module and roll the mercury ball to the goal – but not too hard into the walls.
Turn the controls until your mixed light matches the target lamp exactly.
Turn the track pieces until the current from the battery reaches every lamp.
Remember the order in which the domes light up and tap it back. A label may swap the colours.
Set frequency, amplitude and shape until your wave lies on the target.
Set the switches so the logic gates light the output lamp.
Turn the dial and listen: the right number clicks deeper. Left, right, left – like a real safe.
A lamp blinks a word. Decode it, tune to the matching frequency and transmit.
Place gears until the motor winds the fuse back in the right direction.
Never solved: the pressure keeps rising. Let off steam in time while you puzzle elsewhere.
Made of code
Cases, circuit boards, modules, cables and explosions are made the moment you play. Even the music is composed while the bomb ticks.
1
image file
Only the Magic Camelot logo. Wood, metal, circuit boards, wrapping paper and every display are computed on your device.
0
audio files
No MP3, no samples. Music and sounds come from oscillators and noise, like the sound chips of the home computers.
≈ 2 MB
for the whole game
Physics engine and fonts included. Less than a single phone photo.
Every module builds the solution first and the puzzle around it. Before every release a test checks thousands of bombs for solvability.
Every bomb gets its own song from its seed. The less time is left, the faster and denser it gets.
The click of the safe dial, the hiss of the valve, the snip through the wire and the big bang: all generated live.
The fuse dangles, and when the bomb goes off the modules fly across the table.
How to play
No download, no sign-up. Open the link, unwrap, defuse.

Swipe to turn the bomb, tap to zoom in on a module. In the maze you can tilt the phone. A strike makes it vibrate.
Drag to turn the bomb, click to zoom in on a module. The maze takes the mouse or the arrow keys.
German, English, French, Spanish and Japanese. The game follows your browser; you can switch in the menu.
In the builder pick case, payload, time and modules, add a message and try it once yourself.
Press “Share link” and send the address to your friends by messenger or email.
Your friends unwrap the parcel and defuse. Whoever makes it sends you a bomb back.
Privacy, honestly explained
At Magic Camelot privacy isn’t small print, it’s part of the design. This is how Magic Bomb handles it:
Your bomb sits in the part of the address after the #. Browsers never send that part to a server, not even to ours.
No sign-up, no analytics, no cookies, no ad networks. We don’t know who plays.
Stars, records and settings are remembered only by your browser. The Top 100 only gets what you enter yourself: nickname, time, date.
The form goes to our own server. Our script stores no IP address; the email address is optional.
Fonts, physics engine and everything else come with the game. While you play, Magic Bomb contacts no outside service.
Installed as an app, Magic Bomb runs offline. Only the leaderboard and feedback need a connection then.
To be honest: The game and the website live on our own web space at IONOS. Like every web server, it briefly needs your IP address to send you the page; we don’t analyse it. All the details are in the Magic Bomb privacy policy.
Free
Price
€0
Magic Bomb is free and will stay free.
Ads and purchases
None
No ads, no in-game purchases.
Account
None
Progress and settings stay in your browser. We don’t know who plays.
Magic Bomb is made on the side, for the joy of it. A little support helps new modules and bombs come to life.
Feedback and wishes. Something not working, or an idea for a module? The game menu has a “Feedback” button. Every message comes straight to us, and we reply if you leave an email address.
Questions
No. The game is free, with no ads and no in-game purchases. If you like, you can support us voluntarily.
As a link. The whole bomb is in the address you send, for example by messenger. Whoever opens the link gets exactly your bomb – with the same puzzles.
For groups of friends aged 16 and up. The humour is cheeky (there is a butt bomb), but none of it is meant to be harmful or offensive.
Nothing bad: a big bang, the modules fly across the table, and the payload lands on your screen – confetti, slime, glitter, cake, water, kisses or a butt.
No. Magic Bomb runs right in the browser. If you like, install it as an app: the game menu has a button for it; on iPhone and iPad use “Share” and “Add to Home Screen”.
Yes, on current phones and tablets with an up-to-date browser. On weaker devices the game switches off a few effects itself so it stays smooth.
To keep the leaderboard fair: anyone who already knows the bomb is much faster the second time. You can keep playing, as practice.
None. There is no account, no tracking and no cookies. Only what you send yourself reaches us: a Top 100 entry (nickname, time, date) or your feedback – both without an IP address.
No. Magic Bomb is a complete rebuild; old links show a notice. Just build a new bomb, it takes a minute.
Ready?
Open the game in your browser, build your first bomb and send it off. Or try today’s daily bomb straight away.
What you need